![]() Myst Island, for example was made much smaller, and only the buildings/places relevant to playing Myst were included. When making the games, we have to carefully pare everything down to the basic elements needed to play the game, leaving out almost anything that isn't required for gameplay. Since it's a game where the player can do things that didn't happen in the account of Atrus' life, we've got to take some artistic license with his story - like the "losing" endings of Myst and Riven. I want to start by pointing out that Myst/Riven are Cyan's attempt at recreating some of the events in the life of Atrus in a semi-non-linear medium (i.e. In-universe, Cyan simplified Myst Island to make the game both easier to develop and easier to play.Īccording to Richard Watson, writing from an in-universe perspective: Both Cyan and Myst (the game) exist in the Myst universe (in much the same way as Marvel exists in the Marvel universe). ![]() The "real" Myst Island is substantially larger than the island depicted in the game. Likely they foraged on critters of fished before Atrus's sons killed or drove them all off. And as seen in the library on the island, quite the collection of other linking books, and most likely got everything they needed from those other ages.Ĭhannelwood, as described in the journal, used to be a very populated place, however a global calamity caused massive flooding and killed off most of the humans that lived there, leaving only a few of the Ape-like creatures that lived in the tree huts above the surface. While living on Myst, Atrus and Catherine spend quite a bit of time in both Riven and D'ni. Even if he couldn't I'm sure he had plenty of supplies, as he was stuck there for over 30 years. It's likely that he could have gone to any other age he wanted. Theoretically, no two guests could ever have the exact same adventure as they wandered the terrain.Well as far as Atrus is concerned, while in the game you could only explore that one room, Atrus was actually only trapped on D'ni, (AKA Earth) furthermore, it wasn't that he was trapped on D'ni, but it was that he had no linking book to get back to Myst. Depending on which path they took, which artifacts they uncovered as well the order in which the guest discovered them, different secrets of the island would have been revealed. Guests could only discover the various puzzles scattered around Myst Island by exploring all its weird little nooks and crannies. Just like the CD ROM games that inspired it, "Myst Island" would have no linear storyline. ![]() This day-long adventure would have been unlike anything that Disney theme park guests had ever experienced before. Their mission was to explore the ruins scattered around the 11 acre island to try to figure out what happened to the island's previous occupants. They'd have been dropped off by boat early in the morning and then picked up in the late afternoon. Only a limited number of guests would have been allowed out onto the fog shrouded island each day. "Myst Island" would have attempted to duplicate the look and feel of the award winning computer games. Our friend Jim Hill first wrote about the story over twelve years ago: ![]() But, the way Disney works, and the way it had to fit in with their bigger scheme of things, and the way we didn't understand pieces of it, I think it fell apart from their point of view. Their imagineering team was excited about embracing that and building some stuff into it and tying it into the rest of the park, where you could explore and have this real-world experience. But it had some walkways among trees, and an island area, and we went down and looked at it and walked around it, and it was incredibly Myst-like. Basically, there was a place down in Florida-it's one of the island areas that they had that wasn't used very much. We were looking at it as the ultimate incarnation of our world. At some point, there were some really cool plans to do some stuff with Disney. Myst creator Rand Miller confirmed the long-running rumor during an interview with AV Club while promoting their new game Obduction:
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