![]() So lets complete our objective and change these two very important settings that can set the mood of the game. Both of these are recommended anyways as no one will want to really play your game if they're still seeing the plain old default settings. That is change the background and change the background music. Stuff like that gets complex fast.Well there are really only two things you can do outside of scripting to change your title screen. Do note that this won't give you wrapped collisions, where when you are halfway across the border you can hit things with both halves of the character. Once you have that working, you can wrap using the normal system of teleporting the player once they are outside the room. If ( y > ( room_height / 2 ) ) vOffset *= -1 ĭraw_sprite( sprite_index, image_index, x, y ) ĭraw_sprite( sprite_index, image_index, x+hOffset, y ) ĭraw_sprite( sprite_index, image_index, x, y+vOffset ) ĭraw_sprite( sprite_index, image_index, x+hOffset, y+vOffset ) If ( x > ( room_width / 2 ) ) hOffset *= -1 Here's some sample code var hOffset = room_width If you're in the bottom right corner, you are at w,h and want to draw at the remaining three corners.īasically, you need to figure out if your horizontal wrap draws to the left or right, and if your vertical wrap is above or below, then draw at the four possible points. If you imagine your character at 0,0 you also want to draw it at w,0 0,h and w,h. The first thing to identify is the fact that you can have at most four copies of your character rendering at once, if you overlap a corner. but you'd have to convince me it's worth it, because I'm betting in the long run, it wouldn't make a difference in how your game actually plays the player doesn't need to see that sliver of the character on the opposite side of the screen.ĭrawing a second copy is certainly the easiest way. If you are absolutely set on doing this, I could probably help you out with the code. ![]() Or at the very least, it's going to be code intensive. If you want to do it by manually drawing it on the other side, you are going to run into trouble when you actually need to switch over to controlling the "hologram" version of the character. Secondly, what "collision issues" are you talking about? Because duplicating the object would be the easiest way by far (and then killing the one that ends up completely off screen). The next gm(48) will take place on Oct 20, 2018.įirstly, I would really question WHY you need to see half the character on either side of the screen, because I can only assume that the amount of work put into getting this working is not going to be worth it in the actual game. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.
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